2GFree
1991–2001 · GSM, the first licence
1 July 1991: the first GSM call. Your licence starts the same day.
A strategy game about mobile networks
From the first GSM mast to 5G and satellites: buy spectrum at auction, raise masts street by street, win customers from your rivals, and keep the cash flowing.
▶ Play the 2G era free Watch the trailer · 40 s
In your browser, with a free account. Then $4.99 an era, or $9.99 for all three. Pricing
Every mast is a decision
A guyed mast covers a valley; a rooftop site covers a street. Every one costs money, and every one has to pay for itself.
Then and now
The city grows around your network, and its skyline rises with it. Drag to compare.
19962026
One campaign, four eras
Each era ends with a finale and a report that compares you with a sound operator on the same map.
2GFree
1991–2001 · GSM, the first licence
1 July 1991: the first GSM call. Your licence starts the same day.
3G$4.99
2002–2010 · the auction, the data wave
2000: £22.5bn for five British licences. Bid high, or stay behind.
4G$4.99
2011–2019 · smartphones, a low-cost rival
2012: a low-cost operator arrives at half the price. Hold on to your customers.
5G$4.99
2020–2029 · massive MIMO, satellites
2024: the first texts sent from satellites to ordinary phones. Partner, or compete?

A real network
Coverage, capacity, the links back to your core: the map shows where your network is strong, and where customers are waiting.

A real business
Revenue per customer, margins, loans, licences, tower sales and takeovers, calibrated against real operators' figures.

Learn as you play
Four advisors and the Learn cards explain coverage, capacity and transmission in plain words, then in engineering depth.
Pricing
No subscription, no ads, no in-game currency, no loot boxes. All the details
The day of the first GSM call. Build the network the next thirty-eight years will need.
▶ Play the 2G era free